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Risk and Return Past and Prologue Essay Example

Hazard and Return: Past and Prologue Essay Section 05 RISK AND RETURN: PAST AND PROLOGUE 1. The 1% VaR will be not exactly - 30%. As perc...

Monday, January 27, 2020

Data Storage for Art Gallery

Data Storage for Art Gallery Executive Summary This assignment is based upon an Art Gallery. Being the system analyst and designer the art gallery is hopeful I demonstrate professionalism and propose a computerized cataloging system which they require. Currently the Art Gallery has 8 exhibition rooms where they display art items from around the word. These items dont only belong to the Art Gallery but by other owners, be it other galleries or private collectors. These items are borrowed to enhance the exhibition rooms which change exhibits every 3 months. The gallery is lead by a curator and 6 assistant curators to see about its daily operations. One of the major issues of the art gallery is the paper based form which they use to keep record exhibits in storage or in exhibition, in addition and borrowing and returning of items to their respective owners. There are several technologies available in which these paper forms can be transferred directly into the catalogue system which I am designing for the art gallery. These technologies would be reviewed and the best suited technology would be recommended for the transfer of the paper forms to the computerized system. In building this catalogue it is required that only the curator and assistant curators have read, write, edit and delete functions once the system is properly installed. These functions would be given with discretion to the user according to rank i.e. the curator would be given access to the entire catalogue system granting him permissions to all CRUD functions whereas the 6 assistant curators would have specific access and could only delete certain items in the system. This is required for security issues. In this proposal submitted must be a prototype interface so the users can see how the system would look before the interchange from the current paper based system to the computerized catalogue. The prototype would demonstrate the following functions: Adding a new item Editing item details Searching for the location of an item Listing items due for return This system would make the curator and assistant curators demonstrate efficiency and effectiveness in the art gallery as it is a step into the modern way or storing data which is used by many businesses worldwide. Unified Modelling Language, or UML, is a set of diagrammatic techniques, which are specifically tailored for object-oriented development, and which have become an industry standard for modelling object-oriented systems. In developing this cataloguing system for the art gallery, specialized diagrams would be used to model the system throughout the development process. These diagrams would represent part of the system but not the whole thing. Some of the diagrams that would be shown are: use case diagrams use case specifications activity diagrams class diagrams sequence diagrams state machines communication diagrams Use Case Diagrams Use case diagrams are description of the system from the users point of view. This would entail an actor, use case and system boundary. Three use case diagrams are presented to the art gallery to the show some functional requirements of the system but not the whole system. The art gallery system, maintaining the art list and returning the art item are demonstrated below. This use case describes all the functions carried out in the art gallery system which includes all the actors from the curator, assistant curator, owner and the public. Some of the use cases include maintain art list, maintain owner list, maintain exhibition, manage store rooms, borrow and returning of art. Maintain Art list is a function carried out by the curator. This use case was generated from the Art Gallery System use case in figure 1. It extends to describe the description of what the curator could do in the cataloguing system, which are CRUD functions. Returning of art is a function which the assistant curator performs. This use case was developed from the Art Gallery System in Figure 1 and gives a details listing of the function the assistant curator can perform. Use Case Specification The use case description is a narrative description of the functional requirements from the use case. It describes the use case goal and gives the description of what usually happens and the normal course of events. Following are the use case specifications from the previous use case diagrams. Use Case: Maintain Art List Actors: Curator Goal: Managing the entire art list Description: The curator logs into the system, the user name and password is verified. Access is granted and the curator continues to function. A search is carried out on a particular art ID to ensure it does not exist, once affirmed the curator may create the new record with all the art details required. Other functions granted to the curator are update, delete and print functions which follow along the same line. Once the curator is finished with the particular functions so desired he then logs out the system. Use Case: Maintain Art List Actors: Curator Goal: Managing the entire art list Overview: The curator logs into the system, the user name and password is verified. Access is granted and the curator continues to function. A search is carried out on a particular art ID to ensure it does not exist, once affirmed the curator may create the new record with all the art details required. Other functions granted to the curator are update, delete and print functions which follow along the same line. Once the curator is finished with the particular functions so desired he then logs out the system. Typical course of events: Alternative courses: Step 6 the art information may already exist in the system in the event of adding a new art item and may choose a new art ID. Use Case: Returning Art Actor: Assistant Curator Goal: To return art to respective owner Description: The assistant curator logs into the system, the user name and password is verified. A search is carried to verify all items that are due. The list is obtained and the assistant curator/s may contact the respective owner making them aware the due date is soon. The contract is ended for borrowing the art item, a report is printed and the art is returned. Once successful the assistant curator logs out. Use Case: Returning Art Actor: Assistant Curator Goal: To return art to respective owner Overview: The assistant curator logs into the system, the user name and password is verified. A search is carried to verify all items that are due. The list is obtained and the assistant curator/s may contact the respective owner making them aware the due date is soon. The contract is ended for borrowing the art item, a report is printed and the art is returned. Once successful the assistant curator logs out. Typical course of events: Description: The art gallery system includes the daily operations of the art gallery; this includes the maintaining art list, owners list and exhibition carried out by the curator. The assistant curators also maintain the exhibition rooms, the storage rooms and carry out the functions of borrowing and returning the art items. The owner of the art items are also included in the borrowing and returning of the items and viewing the exhibitions in conjunction with the public. Activity Diagrams Activity diagrams show the internal flow of control in a process. Activity diagrams can be used to represent sequence, selection and iteration and they can also illustrate where all activities can be carried out in parallel. According to IBM.com Activity diagrams are helpful in the following phases of a project: Before starting a project, you can create activity diagrams to model the most important workflows. During the requirements phase, you can create activity diagrams to illustrate the flow of events that the use cases describe. During the analysis and design phases, you can use activity diagrams to help define the behaviour of operations. This diagram shows the activity of events in swim lanes with the assistant curator, art list and the owner. It shows the process of the activity of events taking place in the returning process. Class Diagrams The class diagram is central to object-oriented analysis and design, it defines both the software architecture. It is used to model classes and the relationships between classes, and also to model higher-level structures comprising collections of classes grouped into packages. The class diagram appears through successive iterations at every stage in the development process. Designed are class diagrams illustrating the super class, hierarchy and attributes and operations for the proposed catalogue system for the Art Gallery. Transfer Methods Currently the Art Gallery stores and processes all information on paper based forms which outlines the name, location, owner, value of art, due date, etc. This system could cause problems in finding location of art items and generating due dates because of the frequent change in the exhibitions and in storage. The Art Gallery wishes to fully change this paper based style and produce a catalogue which would improve the efficiency and effectiveness in the work place that would entail the same information from the paper forms. The system would also grant permission to only the Curator and Assistant Curators to have read, write, edit and delete functions. In order to commence this catalogue all the paper forms must be transferred to the computerised system. There are many techniques in which this catalogue could be created, but only the most efficient one would be chosen as it is critical to implement this system. These techniques range from human data entry, document scanning and even voice recognition tools. The mentioned techniques and technologies would be compared and contrasted where only the best option would be chosen to perform the functions needed. Human Data Entry Beginning with the very basic and most popular way of entering information into a system is human data entry. This operation is fully dependant on the data entry clerk or in the Art Gallerys case the assistant curator to read the document and manually key information from the paper forms into the catalogue on the computer system. This process would be strenuous and lengthy as it is a fully manual process. There are only six assistant curators employed at the Art Gallery and this would be highly impossible to implement in a short period. The curators not only have to borrow and return art items, but mange the store rooms and exhibitions so time would be limited in such, to perform data entry. It is assumed that if this technique is chosen at least two of the assistant curators would perform the functions of keying the information into the system. Therefore this option is not best suited for the art gallery due to time constraint and the amount forms that would be re-processed even though a specific number of records wasnt given, it is alleged that there are a profound amount of documents to be entered into the catalogue. Advantages of Human Data Entry Method requires simple software systems and low-end computing hardware Less costly in the sense of hardware and software in addition depending on cost of manpower A large number of PCs would be available for use after census Disadvantages of Human Data Entry Requires more staff Time consuming compared to automated data entry Human errors may consist Standardisation of operations is difficult as performance may be individually dependant Optical Mark Recognition (OMR) According to tiscali.co.uk OMR is a technique that enables marks made in predetermined positions on a computer input form be detected optically and input to a computer. Optical Mark Recognition is used to process data entry form in various institutes and companies. This technology shines a light beam onto the document and is able to detect the marks filled from check boxes and fill-in fields on a printed form, and then the software interprets the output from the scan and translates it to the desired format, bearing in mind the use of a keyboard is nonexistent. OMR is best applicable for processing large number of hand filled forms which are needed to be processed quickly and accurately, which may include survey reply cards, questionnaires and ballots. The speed of OMR is very fast as it could process approximately 85-130 pages per minute and up to 4000 pages per hour depending on the type of machine used. Advantages of Optical Mark Recognition Improved data accuracy Faster than human data entry Capture speeds around 4000 forms per hour Equipment is relatively inexpensive as costs are predictable and defined It is simple to install and run Well established technology that is used by many countries Disadvantages of Optical Mark Recognition There are restrictions as to form design Restrictions on type of paper and ink OMR cannot recognise hand written or machine printed characters Images are not captured by scanners so electronic retrieval is not possible Response boxes should be correctly marked with appropriate pen or pencil The Art Gallery forms are hand written documents and OMR technology doesnt recognise hand written documents therefore this technology is at fault with the requirements of the Art Gallery. Even though this technology has many advantages and of its use worldwide, another type of technology must be considered for transferring the paper based forms to the computerized system. Optical Character Recognition According to wisegeek.com Optical Character recognition is the process of converting printed or hand written materials into text or word processing files that can be easily stored and edited. All OCR systems require hardware and software for analysing the images. A scanners is used to scan the text on a page, then breaks the fonts into a series of dots called bitmap in addition it reads most common font and can determine where lines start and stop. The bitmap is then translated to computer text. This technology fits the requirements of the Art Gallery as it is able to read hand written documents. There have been a lot of advances to this technology over the years as to improve the recognition of handwriting or fonts similar to hand writing. As we observed before in human data entry if we wanted to document one of the forms which is currently used by the Art Gallery someone would have to manually type the document word for word, but with OCR you just scan the document and it could be converted to several formats such as Microsoft Word, Excel, Access, PDF or HTML. OCR would save a lot of time as it is fast in reading documents, just scan a document and it would be ready in seconds. A lot of businesses have chosen this technology as it cuts time in producing a document which would usually take days to complete can now be accomplished in a minute. As stated in the scenario the documents which the Art Gallery has are neatly handwritten characters which are easy to read so the problems with recognising font wouldnt be of a problem to hinder the operations carried out by this technique. Advantages of Optical Character Recognition Quicker processing, up to 60 sheets per minute Savings in costs and efficiencies by not having the paper questionnaires Scanning and recognition allowed efficient management and planning for the rest of the processing workload Reduced long term storage requirements, hard copy documentation could be destroyed after the initial scanning, recognition and repair Quick retrieval for editing and reprocessing Minimizes errors associated with physical handling of the questionnaires Disadvantages of Optical Character Recognition Higher costs of equipment High calibre IT staff required to support the system Handwriting on census forms be as close as possible to the model handwriting to avoid recognition error Possibility for error during character substitution which would affect data quality Tuning of recognition engine to accurately recognize characters is critical with trade-off between quality and cost Intelligent Character Recognition (ICR) Intelligent Character Recognition is sometimes compared with Optical Mark Recognition because of their similarities, but the difference with ICR is its advancement in recognition patterns allowing the technology to recognise all fonts and different styles of handwriting. This technology also allows automatic updates to the recognition of new hand writing patterns in its database. This technology is best suited for the transferring of the forms in the Art Gallery because it would recognise the handwriting on the forms without any editing taking place. The process of documenting the forms to the computerised system would entail the form being scanned; the data is captured then analyzed and translated using ICR software that enables pattern-matching and automatic indexing. Just like OCR the data could be transferred into several formats such as Word, Excel, Access, PDF, XML etc. According to managedoutsource.com some features and benefits of using ICR are: Can recognize any text of a form or a check Allows manual key boarding reduction or deletion Maximum process automation of documents Recognize text regardless of its specific typeface, style or size. Batch processing Automated updating, reports display and automated mass spectra interpretation Automatic checking of the information against databases and dictionaries Costs reduction for your business Because of the similarity with ICR and OCR the advantages and disadvantages may be the same. Therefore the following disadvantages are reiterations of OCR disadvantages as described earlier. Recommendation Voice recognition technology is another aspect of converting the paper based forms to the computerized system but due to all the training involved in this technology only the fastest and most reliable techniques were discussed. It is recommended that the museum use the Intelligent Character Recognition method for the transfer of the forms to the computerized system. Even though it is stated that the forms are easy to read and in standard English the Optical Character Recognition would have been the ideal choice, but doesnt know what the future holds while the process is actually being implemented and what errors may occur. One of the major downfalls the company would face with the ICR technology is its cost. This equipment quite costly and the budget of the Art Gallery are unknown. Instead of buying the machine it could be rented at a cheaper cost, because this technology is only being used to transfer the old forms and nothing further. This would result in a more economical status for the museum. Another form is to buy the machine and rent it out to other businesses who demand the use of this technology for the same purpose. The income generated from the ICR machine could be used in the borrowing of the art items from other galleries and private collectors. Prototype User Interface According to agilemodeling.com a prototype user interface is an iterative technique where users are involved in the development of the User Interface for the system. Since the actual system isnt necessary to demonstrate to the users all desired are snapshots of the designed prototype interface. Includes are the searching for the location of an item, editing an items details, adding a new item and listing the due for return to their owners by a selected date. In the searching process there are two options available to the user, by either entering the Art ID or browsing the current collection with the option of choosing the item type or by selecting the item. Once an option of choice is chosen the art details would be listed below. In the art item details there would be the name of the item what type of art it is, and its current location, further information could be granted to either see what exhibition room or store room it is located in. This form is designed to add a new art item into the catalogue. It gives the option of entering all the art details into the form, once completed the curator has the option of going to another record and view all records in the catalogue or add another record in the system, once completed the curator could close the form. This image is similar to adding the art information; the only difference is the editing aspect. The curator and assistant curators have specific functions where editing is concerned. First they search the record by browsing through the forms and choose the edit button to make changes to the art information. Once completed the new information is automatically saved then the user can close the form. Generating due dates is a function which the assistant curator does in the returning of an art item process. The assistant curator has two options of searching for the due dates. Either by entering a desired date and then the catalogue would list all the due art items on that particular day or by entering an art id which would display the due date of the item. When the search is completed the assistant curator could then print out a report of the information gathered or close the form and continue with the returning art item process. Security Issues Security is a continuous process of protecting an object from unauthorized access. It is as a state of being or feeling protected from harm. That object in that state may be a person, an organization or property such as a computer system. Many businesses suffer the loss of their business due to lack of security. Security doesnt only have to be securing the computer system of the Art Gallery but also its physical surroundings. Objects in the art gallery can either be tangible or non-tangible, tangible objects being hardware and paintings, and intangible being information and data in the system that the art gallery depends on for its continuation. There Art Gallery has many art items which are on loan from different galleries and private collectors which may be priceless or one of a kind art work so losing this could cost the art gallery fortunes. Listed below are the possible threats to security to the art gallery system. Physical Security This may vary in different ways, if there is poor security measures such as little or no implementation of swipe cards, biometrics, security guards, surveillance cameras and identification cards, this may result in a negative effect on the company as there may be imposters wishing to harm the operations of the business. Businesses sometimes think if securing your computer with anti-virus and firewalls would help secure your business but the little things like an unauthorized person gaining access to the building and removing the server, stealing hardware or by vandalizing equipment could make businesses suffer continuity. Therefore the Art Gallery should have proper implementation security guards, surveillance cameras, swipe cards and other media to help with securing the exhibition rooms and store rooms in the Art Gallery. Physical Attacks Physical attacks may result in the event of malicious activity, natural disasters or it may be an accident these attacks results from denial of service. Listed are some physical attacks that may be harmful to the Art Gallery: Fire destruction of art and equipment Water flooding or leaks in the art gallery Electrical Power Surges Temperature air condition failure Natural Disasters Hurricanes, earthquakes, etc. Equipment Failure failure in servers, surveillance cameras, swipe readers. Tampering of equipment With respect to the physical attacks once proper planning and prevention of the above mentioned are complied with the art gallery may be protected against any harmful measures. Faulty Software Faulty software may be unintentional mishaps, it doesnt necessary means sabotage in a business but manufacture problems. These could occur if there is a glitch in the Operating System causing it to malfunction; software was misconfigured during installation or database software malfunction or exploitable weakness. Malicious Software Malicious software is software designed to destroy a computer system without the owners informed consent. Malicious software could be developed by hackers or internal employees in the workplace. Some malicious software may include Computer Viruses Worms Trojan Horse Logic Bomb Hackers toolkit Spyware Dishonest adware Crime ware These malicious software can be contracted due to illegal use of the company internet for personal use other than work related or implanted into the system intentionally. Unauthorised Access Unauthorized Access may take form in different forms. A common way of unauthorized access is by leaving a system logged on and walking away from your desk, another co-worker may intentionally spy on your computer and steal information this is also called eavesdropping. Counter authentication is another form of unauthorised access which may include individuals guessing passwords, password interception, password cracking and session replay. Session Hijacking is the exploitation of a valid computer session to gain access to information or services in a computer system. Denial of Service Denial of service is designed to interrupt normal system functions and affect legitimate users to access the system. Hostile users send a flood of fake requests to a server making the connection impossible to establish. This may result in significant server downtime and financial loss for many companies. All these mentioned security issues are threats to the art gallery; even though some attacks are based on a networked system it is assumed that the Art Gallery would implement a network for the computerised system. Consequences to breach of security According to the threats discussed earlier they play serious threats to the Art Gallery. Once the art gallery has a breach in security it could harm the continuity of the business depending on the level of attack. Firstly starting off with physical attacks, a natural disaster can destroy the entire building with all the exhibits and computers which could terminate the continuation of the business continuity. Other physical attacks like flooding and fire may harm the business but it could be prevented or stopped once proper implementation of fire extinguishers and proper storage of computer system and art exhibits a secured. The difference is a natural disaster is sometime unpredictable. The loss of vital information pertaining to the catalogue with the owner details of art, and information could eventually result in physical theft of art items in the gallery. Some items in the art gallery may be priceless and belongs to persons all over the world; therefore loosing these items would endure the gallery into a financial disorder. Art Gallerys integrity and reputation could blemish as it would turn into a public scandal embarrassing they security measures and all private and confidential information exposed. Permissions User accounts are the best way of ensuring only the curator and assistant curators have write, edit and delete permissions in the proposed catalogue. Every user account is associated with a username and password, the users contact information, account restrictions allowing access to the database at only certain hours of the day and account status allowing the administrator to temporarily disable an account. The curator would be the administrator of the database allowing him access to any and everything he desires which may include the maintaining the art list, maintaining owners list, maintaining the location of art items etc. These functions would allow the curator have all CRUD functions in the database. Being the administrator no one can delete the account because the system depends on an administrator to function and administrator status could be granted to any a supervisor of the 6 assistant curators. The assistant curators would be granted general access to the database but granted certain permissions. The supervisor of the assistant curators may have write, edit and delete functions, whereas the other users may have write and edit functions. Reasons being a delete function is one of power and this permission should only be granted to persons of stature in an organization. This is also part of security reasons. Bibliography Publications Database Design Know it all by: S. Buxton; L. Fryman; R. Guting; T. Halpin; J. Harrington; W. Inmon; S. Lightstone; J. Melton; T. Morgan; T. Nadeau; B. ONeil; E. ONeil; P. ONeil; M. Schneider; G. Simsion; T. Teorey; G. Witt. Published by Morgan Kaufmann 2009 (1st Edition) A Student Guide to Object-Oriented Development by: C. Britton; J. Doake. Published by Elsevier Butterworth-Heinemann 2005 (1st Edition) Database Solutions A step-by-step guide to building databases by: T. Connolly; C. Begg. Published by Pearson Education Limited 2004 (2nd Edition) Networking All-in-One Desk Reference for Dummies by: D. Lowe. Published by Wiley Publishing Inc. 2008 (3rd Edition) Use Case Driven Object Modeling with UML Theory Practice by: D. Rosenberg; M. Stephens. Published by: Springer-Verlag New York Inc 2007 (1st Edition) Using UML Software Engineering with Objects Components by: P. Stevens; R. Pooley. Published by Addision-Wesley, Pearson Education Limited 2006 (2nd Edition) ICR, OCR, OMR Published by NCS Pearson, Inc www.PearsonNCS.com 2004 Workshop on Consistency Problems in UML-based Software Development by: J. Bodaveix; T. Millan; C. Percebois; C. Le Camus; P. Bazex; L. Feraud; R. Sobex. Blekinge Institue of Technology 2002 Workshop on Consistency Problems in UML-based Software Development by: J. Derrick; D. Akehurst; E. Boiten. Blekinge Institute of Technology 2002 Websites http://www.computer-realm.net/omr-technology/ http://www.drs.co.uk/census_methods.html. http://search.pearson.com/compare/icr-ocr-omr.pdf www.flatworldsolutions.com/articles/advantages-disadvantages-outsourcing.php http://www.scribd.com/doc/8663036/Normalization www.cert.org/archive/pdf/inside cross051105.pdf http://www.omg.org/technology/uml/index.htm,

Sunday, January 19, 2020

The Process of Video Game Design and Creation Essay example -- Gamin

Video games have become a substantial influence on the curriculum of the modern entertainment industry. From first-person shooters to role-playing games, the video game industry has became accessible to nearly every kind of player, whether it be a person who enjoys invigorating storytelling, or somebody who just wants to reduce armies into nothing more than bloody shrapnel. â€Å"†¦developing a ‘major’ game title can be a significant task – writers, game designers, sound designers, visual artists and more must work together to create the actual game.†(â€Å"The Process of Game Creation & the Game Design Document.") One thing not often taken into consideration, though, is the hard work and dedication that goes into many of the games people play. Every video game out there had to go through a rigorous process before it could reach the public’s hands. Every game usually starts out with a basic idea, a very basic concept, whether it is a story idea, or a game play idea. An idea might consist of something as simple as â€Å"A knight tries to save a princess from a monster,† or maybe â€Å"cars race with guns attached to their hull.† These ideas are so basic that one could argue a child could come up with them, but every idea has a start. Some games also draw inspiration from other media, such as movies or books, or television shows. A game play idea is only the start, though. This idea is usually put into a â€Å"Game Design Document,† a document that all the team members working on a game use to base their work off. Concept development is where the game starts to really become pieced together. â€Å"The concept development phase takes the germ of an idea for a game, works it up as a game outline, and tests it out on potential audiences.†("The Process of Game Cr... ...s into it. It requires a lot of work, polishing, and, when working with a staff, teamwork. Nobody makes a good game in one night. A single game may take years to complete. Not every game is great, but anyone who works in the industry understands what work goes into a game. It is not just, as one might say, â€Å"Fun and games.† Works Cited "The Process of Game Creation & the Game Design Document." Digital Worlds. N.p., n.d. Web. 15 Aug. 2011. . "Brainy Gamer: The Cave Story story." Brainy Gamer. N.p., n.d. Web. 15 Aug. 2011. . "Game Development Process - Design for Development."public wiki - Design for Development. N.p., n.d. Web. 15 Aug. 2011.

Saturday, January 11, 2020

Paleolithic and Neolithic Essay

The Paleolithic and Neolithic eras were in different periods of time even though they had similarities and differences in social, economic, and political areas. The Paleolithic era or â€Å"old stone age† the cultural period of the Stone Age that began about 2.5 to 2 million years ago, marked by the earliest use of tools made of chipped stone. The principle of the characteristic of the Stone Age was that human being hunted wild animals or gather edible products of naturally grown animals for food. The Neolithic era or Agricultural Revolution was a marker event that change food gathering to food producing and transformed human society. Paleolithic and Neolithic eras had much in common in social, economic, and political areas. Paleolithic and Neolithic eras had many similarities in political structures. In the Paleolithic era leaders emerged in each tribe, but none of them had wealth because of the constant moving for resources. In the Paleolithic and Neolithic eras both had some sort of leader or leadership although the Neolithic Era had a complex organized government the Paleolithic era had a group leader to make the decisions for the tribe consisting of a small amount of people. The Paleolithic and Neolithic also differ in political structures because the Paleolithic era only had a small group of people led by a group leader because of the constant moving they had to do to get resources. However the Neolithic era had a complex government because of the growth of population due to food surplus when they settle down at a resourceful location. Paleolithic and Neolithic eras had many similarities in social structures. In the Paleolithic and Neolithic era each gender had a role in society, but later on the Neolithic era the men’s role was superior to the women’s role. In the Paleolithic era men hunted and women gathered, everyone in society was equal and no one was above only the gods they worshiped were the only higher ones than them. The Neolithic and Paleolithic era differ in social structures because in the Paleolithic era women had drop down in the equality between men and women because men took over both the care of animals and plants therefore women were led to domestic chores but were not essential to the survival of the village. In the Paleolithic era gender  equality was extended even further to relations between sexes and all members of a tribe made important contributions to the survival of the community. The Paleolithic and Neolithic era had many similarities and differences in economics. In the Paleolithic and Neolithic era agriculture and trade was an economic resource. In the Paleolithic era meat had a high value over everything else they use to trade.In both Neolithic and Paleolithic era trade was done by both eras, but in the Neolithic Era there were much resources to trade because of the development of agriculture. In the Paleolithic era hunting and gathering economy practically prevents individuals from accumulating private property and basing social distinctions on wealth. In the Neolithic era specialization would make all the work more efficiently and raise the economy of the city. The Paleolithic and Neolithic eras had similarities and differences in social, economic, and political areas. In the Paleolithic and Neolithic eras each gender had a role in society but later on in the Neolithic era the men’s role was superior to the women’s role. In the Paleolithic and Neolithic eras both had some sort of leader or leadership although the Neolithic Era had a complex organized government. In the Paleolithic and Neolithic eras trade was done by both eras but in the Neolithic Era there were much more resources to trade because of the development of agriculture. The Paleolithic and Neolithic eras were very much familiar and differently.

Friday, January 3, 2020

Society’s Influence on Teenagers Anorexia Nervosa and...

Every generation has a set of values that they believe make a person beautiful. In the 1940’s and 50’s it was considered beautiful to be a voluptuous woman. A woman with a large chest and full hips was the ideal woman, such as Marylyn Monroe. The difference between then and now is, young women could escape this image if need be. Today it is impossible to ignore the stick thin super models on bill boards, TV, and in magazines. The influence of society on teenagers is so much that men actually expect a woman to be that stick thin model or they are considered â€Å"fat†, â€Å"tubby†, etc. The average fashion model is 59 to 6 tall. The average American woman is 5 4 tall. The average fashion model weighs 110-118 pounds. The average American woman†¦show more content†¦Yet, 50% of girls between the ages of thirteen and fifteen believe that they are overweight. (Westwind Eating Disorder Recovery Center) What are we doing to our young women? Why are we l etting them feel this way? Bulimia Nervosa is also known as hyperplasia which means abnormal appetite with a constant hunger, in other words over eating. (Dictionary, 2011) Bulimia Nervosa is when someone has frequent episodes of binge eating. The average binge happens about 11 times a week. (Debra Poole) A lot of the time it is followed by purging and the feelings of guilt or shame. They might feel like they have no control of what they are doing but they do know that something is not normal. Signs that someone may have Bulimia are: eating with no control, going to the bathroom frequently after meals, depression, mood swings and if them or their family member has problems with alcohol or drugs. Some physical complications of bulimia are: gastrointestinal problems, damaged or discolored teeth, lung irritation, and chronic loss of body fluids. (National Eating Disorders Screening Program Newsletter, 2002) Some figures for you to consider about Bulimia are that 95-98% of bulimics are female. If you think only so meone who is dumb would do that, you would be wrong; 84% have some kind of education. Eating disorders affect all age groups, including young children, middle-aged women, men and individuals of all races and ethnicities, butShow MoreRelated Anorexia Nervosa and Bulimia Nervosa Essay1163 Words   |  5 Pagescan suffer. But eating disorders, such as Bulimia Nervosa or Anorexia Nervosa, are generally found in adolescent girls and young women. Anorexia Nervosa affects less than one percent of adolescent girls and young women, whereas, Bulimia Nervosa affects two percent. Approximately five percent of people with Anorexia are male. One main alleged cause is the media for their portrayal of young men and women and using unrealistic body shapes. Anorexia Nervosa is generally a preoccupation with thinnessRead MoreEating Disorders are an Unhealthy Obsession1541 Words   |  6 PagesOddy Crosby, 2013). According to Wade, Keski-Rahkonen and Hudson (2011) 20 million women and 10 million men suffer from eating disorders, including anorexia nervosa, bulimia nervosa, binge eating disorder, and eating disorders not otherwise specified (EDNOS). There are three main categories of eating disorders, anorexia nervosa (AN), bulimia nervosa (BN), and eating disorders not otherwise specified (EDNOS). Individuals with AN loose more weight than what is considered to be healthy for their particularRead MoreEating Disorders Are Serious Emotional And Physical Problems1522 Words   |  7 Pagesmen and women including children and adults suffer from eating disorders. There is more than one type of eating disorder. The following eating disorders are the most common ones found in the United States and other countries worldwide: Anorexia Nervosa, B ulimia Nervosa, and Binge Eating disorder. 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If women feel insecure about themselves, they are more likely to invest money on products that will help look better. From